Website powered by
Roman Pivtoranis
Roman Pivtoranis
Sculptor, 3D Artist
Bologna, Italy

Summary

Experienced 3D Generalist with a demonstrated history of working in the video game and advertising industry. Skilled in using the full capabilities of Unreal Engine to create photorealistic scenes for games and advertising.

A self-taught artist who uses clay to create sculptures that depict aspects of the conscious, ego, subconscious, and dream dimensions.

Skills

3D ModelingDigital SculptingLow-poly ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingPBR TexturingHand Painted TexturingProcedural Textures CreationLevel DesignShadersTraditional ArtSculptingLightingEnvironment Design

Software proficiency

Modo
Modo
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
3DCoat
3DCoat
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance B2M
Substance B2M
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Blender
Blender

Productions

    • Video Game
      Dark Storm Ascension
    • Year
      2017
    • Role
      Co-Lead Environment Artist
    • Company
      Fenrir Studios

Experience

  • Environment Artist, 3d Generalist at Freelance
    January 2017 - Present

  • Co-Lead Environment Artist at Fenrir Studios
    December 2015 - December 2016

    Working on Dark Storm Ascension

    Indie Stealth Action

    http://www.adarkstormiscoming.com/

  • Archviz Interior Visualization at Freelance
    January 2011 - December 2015

    I worked mostly on Archviz Industrial visualizations and Product visualization.

    Had a few Tablet App UI and Web Design progects.

  • Video Production at Comunicazioni Visive
    Bologna, Italy
    January 2009 - January 2011

    I worked on tv commercials, promotions, and infographics.